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Retro Diffusion Tile (Pixel Art)

Pixel-art tilesets, single tiles and map objects

Generate Imagesv1.0.08 inputsIMAGE

mossy cobblestone dungeon floor

Retro Diffusion Tile (Pixel Art) output

Try it right here

Fill the inputs the node publishes and run it on your own account. The same ports, defaults and types the studio uses.

Inputs

TEXT
TEXT
INT
Tile width
INT
Tile height
IMAGE
Init image
TEXT
Second prompt
IMAGE
Second init image
INT
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Output

Fill in the inputs and run the node to see its output here.

Call it from your code

The same node, called by id from any surface. Every tab pins this node and passes the ports below.

import { BlitClient } from "@blitflow/sdk";

const { runNode } = new BlitClient({ apiKey: process.env.BLITFLOW_TOKEN });

const { outputs } = await runNode("rd-tile", {
  prompt: { value: "example" },
  style: { value: "tileset" },
  width: { value: 32 },
  height: { value: 32 },
  init: { ref: "https://..." },
  extraPrompt: { value: "example" },
  extraInit: { ref: "https://..." },
  seed: { value: 1 },
});

Schema

Every port this node publishes, with its type, its hint and the default it runs with. rd-tile is the id you call.

Inputs

prompt*TEXT
styleTEXT
tileset · tileset_advanced · single_tile · tile_variation · tile_object · scene_object
tileset
widthINT
Tile width
32
heightINT
Tile height
32
initIMAGE
Init image
extraPromptTEXT
Second prompt
extraInitIMAGE
Second init image
seedINT

Outputs

imageIMAGE

Chain it with the rest of the catalog

Open the studio